<?xml version="1.0" encoding="UTF-8" ?>
<modsCollection xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" xmlns:slims="http://slims.web.id" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd">
<mods version="3.3" ID="2111">
<titleInfo>
<title><![CDATA[THE EFFECT AND PERCEPTION OF USING GAME-BASED LEARNING THROUGH ENGLISH POP QUIZ APPLICATION ON THE ELEVENTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT AT SMA NEGERI 3 KABUPATEN TANGERANG IN ACADEMIC YEAR 2021&#47;2022]]></title>
</titleInfo>
<name type="Personal Name" authority="">
<namePart>Imam Sudarmaji</namePart>
<role><roleTerm type="text">Dosen Pembimbing 2</roleTerm></role>
</name>
<name type="Personal Name" authority="">
<namePart>Nur Aina Agustin</namePart>
<role><roleTerm type="text">Pengarang</roleTerm></role>
</name>
<name type="Personal Name" authority="">
<namePart>Khusaini</namePart>
<role><roleTerm type="text">Ketua Penguji</roleTerm></role>
</name>
<name type="Personal Name" authority="">
<namePart>Tenia Ramalia</namePart>
<role><roleTerm type="text">Penguji 1</roleTerm></role>
</name>
<name type="Personal Name" authority="">
<namePart>Nina Nirmala</namePart>
<role><roleTerm type="text">Penguji 1</roleTerm></role>
</name>
<typeOfResource manuscript="yes" collection="yes"><![CDATA[mixed material]]></typeOfResource>
<genre authority="marcgt"><![CDATA[bibliography]]></genre>
<originInfo>
<place><placeTerm type="text"><![CDATA[TANGERANG]]></placeTerm></place>
<publisher><![CDATA[Fakultas Keguruan dan Ilmu Pendidikan / Pendidikan Bahasa Inggris]]></publisher>
<dateIssued><![CDATA[2022]]></dateIssued>
<issuance><![CDATA[monographic]]></issuance>
<edition><![CDATA[Publish]]></edition>
</originInfo>
<language>
<languageTerm type="code"><![CDATA[en]]></languageTerm>
<languageTerm type="text"><![CDATA[English]]></languageTerm>
</language>
<physicalDescription>
<form authority="gmd"><![CDATA[]]></form>
<extent><![CDATA[xii+ 57 hlm.; 28 cm]]></extent>
</physicalDescription>
<note>In  recent  years,  globalization  has  worldwide.  This  one  impacts  the  education 
world as well. English is one of the parts of the globalization age which has a big 
role in supporting the globalization era. Particularly in the learning process. Basic 
English  is  one  of  the  things  that  should  be  learned  by  the  students  well.  This 
research aimed at presenting the effect and the students’ responses of using gamebased  learning through English Pop Quiz as media to engage students’ interest in 
learning vocabulary. Thirty-nine students in the eleventh grade of SMA Negeri 3 
Kabupaten Tangerang participated for four weeks. This research emphasizes the 
quantitative  of  pre-experimental  method  to  obtain  the research  data and  answer 
the  research  questions.  The  research  result  revealed  that  the  Null  hypothesis  is 
rejected  and  the  Alternative  hypothesis  is  accepted.  As  well  as  the  result  of 
questionnaire  students’  perceptions  that  have  a  positive  impact  on  it. 
Unfortunately,  it  is  different  with  the  result  of  the  observation  checklist  which 
stated inconsistent scores. After all, it can be concluded that there is a significant 
effect of the use of game-based learning through English  Pop Quiz on students’ 
vocabulary achievement.</note>
<subject authority=""><topic><![CDATA[Game]]></topic></subject>
<subject authority=""><topic><![CDATA[English,]]></topic></subject>
<subject authority=""><topic><![CDATA[effec]]></topic></subject>
<subject authority=""><topic><![CDATA[perception]]></topic></subject>
<subject authority=""><topic><![CDATA[vocabulary.]]></topic></subject>
<classification><![CDATA[BI2200807]]></classification><identifier type="isbn"><![CDATA[20220909]]></identifier><location>
<physicalLocation><![CDATA[REPOSITORY UNIS ]]></physicalLocation>
<shelfLocator><![CDATA[REF BI2200807 NUR p]]></shelfLocator>
<holdingSimple>
<copyInformation>
<numerationAndChronology type="1"><![CDATA[SR008126]]></numerationAndChronology>
<sublocation><![CDATA[Perpustakaan UNIS]]></sublocation>
<shelfLocator><![CDATA[REF BI2200807 NUR p]]></shelfLocator>
</copyInformation>
</holdingSimple>
</location>
<slims:digitals>
<slims:digital_item id="5764" url="" path="/FILE  3_NUR AINA AGUSTIN_1805020008.pdf" mimetype="application/pdf"><![CDATA[Halaman Judul_Abstrak_Bab 1_Bab 5_Daftar Pustaka]]></slims:digital_item>
</slims:digitals><slims:image><![CDATA[SKRIPSI_%282%29.png.png]]></slims:image>
<recordInfo>
<recordIdentifier><![CDATA[2111]]></recordIdentifier>
<recordCreationDate encoding="w3cdtf"><![CDATA[2022-11-25 14:40:19]]></recordCreationDate>
<recordChangeDate encoding="w3cdtf"><![CDATA[2022-11-25 15:11:10]]></recordChangeDate>
<recordOrigin><![CDATA[machine generated]]></recordOrigin>
</recordInfo></mods></modsCollection>