The effect of Kahoot! software on students’ vocabulary mastery for elementary students – a literature study
Kahoot! is a game-based learning (GBL) platform. The aim of this research was
to investigate whether there is students’ positive perspective and significant effect after
used of Kahoot! on students’ vocabulary mastery for elementary students. Many studies
have been published on the effect of using Kahoot! in the classroom activities. This
research presents the result of a literature review on the effect of using Kahoot! for
learning, specifically on students’ perspective and learning process. The literature review
includes 220 studies, but it’s includes duplicated journals that did not match with the
inclusion criteria were excluded.The 10 studies used and found out that after the use of
Kahoot! students’ and teachers have a positive perspective and it shows the significant
effect on learning vocabulary mastery. However, there are also some studies where the
use of Kahoot! Has little or no significant effect. The most challenges mentioned by
students’ commonly the technical issue such as unreliable internet connection, stressful
time pressure when they try to find the answers, and the teachers issue are they getting the
difficulty level for the questions and answers, also the connectivity and the scoring. Some
students’ have failing quiz experience, and teachers’ find it challenging to deal and work
together with the technology.
Detail Information
Bagian |
Informasi |
Pernyataan Tanggungjawab |
Nur Hasanah Lutfi |
Pengarang |
Nur Hasanah Lutfi - Personal Name
|
Edisi |
Publish |
No. Panggil |
REF BI2103707 NUR t |
Subyek |
Vocabulary Kahoot! Elementary Students
|
Klasifikasi |
BI2103707 |
Judul Seri |
|
GMD |
Text |
Bahasa |
English |
Penerbit |
Fakultas Keguruan dan Ilmu Pendidikan / Pendidikan Bahasa Inggris |
Tahun Terbit |
2021 |
Tempat Terbit |
|
Deskripsi Fisik |
|
Info Detil Spesifik |
|