The effect of using online scrabble game as teaching media for tenth grade students vocalbulary achievement at Madrasah Aliyah Attaqwa Kota Tangerang in academic year 2022/2023
The purpose of this research is to find out the effect of using online
scrabble game as a teaching media for tenth grade students' vocabulary
achievement at Madrasah Aliyah Attaqwa Kota Tangerang in academic year
2022/2023. In this research, the writer takes a sample of 47 students’ as the
sample of the population, 26 science students as the experimental class and 21
social students as the control class. The experimental class uses the online
Scrabble technique in its teaching process, while the control class uses
conventional techniques in its teaching process. This type of research is Quasi
Experimental with quantitative methods. The results of the research have
shown that there is a significant effect of using Online Scrabble game as an
effective teaching media. This study can be used to further develop students
understanding of vocabulary instruction using Online Scrabble.
Detail Information
Bagian |
Informasi |
Pernyataan Tanggungjawab |
Sulistyawati 190502062 |
Pengarang |
Sulistyawati - Personal Name Hery Nuraini - Personal Name Purnawati - Personal Name Sri Lestari - Personal Name Lastry Forsia - Personal Name Nirna Nirmala - Personal Name
|
Edisi |
Publish |
No. Panggil |
REF BI12306207 SUL t |
Subyek |
online scrabble quasi experimental vocalbulary achievement
|
Klasifikasi |
BI12306207 |
Judul Seri |
|
GMD |
Text |
Bahasa |
English |
Penerbit |
Fakultas Keguruan dan Ilmu Pendidikan / Pendidikan Bahasa Inggris |
Tahun Terbit |
2023 |
Tempat Terbit |
TANGERANG |
Deskripsi Fisik |
xiii+42hlm :30cm |
Info Detil Spesifik |
Pembimbing 1:Hery Nuraini410530307/Pembimbing 2:Purnawati410530504/Penguji 1:Sri Lestari/Penguji 2:Nirna Nirmala/Penguji 3:Lastry Forsia410530402 |